- Senior Environment Artist & Level Designer
- Games developed:
· Another Sight (PS4, XboxONE, PC, SWITCH)
- Maya
- Zbrush
- Photoshop
- 3D Coat
- Substance Designer
- Substance Painter
- MightyBake
- xNormal
- Unreal Engine 4
- 3ds Max
- Quixel Suite
- Knald
- CrazyBump
- Marmoset Toolbag
- Unity
- Perforce
- Jira
- Mantis
- 3D Modeling
- Sculpting
- Retopology
- UV mapping
- Texture Baking
- PBR Texturing
- Hand Painted Texturing
- UE4 Shaders Setup
- UE4 Blueprints Setup
- Environment Design
- Props Design
- Level Greyboxing
- Level Design
- World Building
- Set Dressing
- Lighting
- Scripting (MEL and Python to create useful scripts in Maya)
- + Profile
-
- + Main Software
-
- Maya
- Zbrush
- Photoshop
- 3D Coat
- Substance Designer
- Substance Painter
- MightyBake
- xNormal
- Unreal Engine 4
- + Additional Software
-
- 3ds Max
- Quixel Suite
- Knald
- CrazyBump
- Marmoset Toolbag
- Unity
- Perforce
- Jira
- Mantis
- + Technical Skills
-
- 3D Modeling
- Sculpting
- Retopology
- UV mapping
- Texture Baking
- PBR Texturing
- Hand Painted Texturing
- UE4 Shaders Setup
- UE4 Blueprints Setup
- Environment Design
- Props Design
- Level Greyboxing
- Level Design
- World Building
- Set Dressing
- Lighting
- Scripting (MEL and Python to create useful scripts in Maya)
PROFESSIONAL EXPERIENCE
- From August 2017 to date (actual job)
LUNAR GREAT WALL STUDIOS
- From April 2015 to July 2017
SELF EMPLOYED
- Freelance Environment Artist & Level Designer
- Unreal Engine 4 modular environments creation for Lunar Great Wall Studios and InVRsion.
- From October 2013 to April 2015
MILESTONE
- Environment Artist
- Games developed:
· RIDE (PS4, XboxONE, PS3, X360, PC)
· MXGP (PS4)
· MotoGP 14 (PS4, PS3, X360, PSVita, PC)
· MXGP (PS3, X360, PSVita, PC)
-
From February 2013 up to October 2013
MILESTONE
- Head of QA & Extenal QA Coordinator
- Games developed:
· MotoGP 13 (PS3, X360, PSVita, PC)
· WRC 4 (PS3, X360, PSVita, PC)
-
From August 2011 to February 2013
SEGA Europe
- QA Localization Assistant Team Lead
- Games developed:
· Aliens: Colonial Marines (PS3, X360, Wii U, PC)
· Binary Domain (PS3, X360, PC)
· Anarchy Reigns (PS3, X360)
· The Cave (PS3, X360, WiiU, PC)
· Sonic Adventure 2 (PS3, X360, PC)
· Sonic CD (PS3, X360, PC)
· Sonic 4 Episode 2 (PS3, X360, PC, iOS)
· Hell Yeah! (PS3, X360, PC)
· Jet Set Radio (PS3, X360, PC, iOS)
· Vikings (PS3, X360, PC)
· The House of the Dead: Overkill (PS3)
· The House of the Dead 3 (PS3)
· The House of the Dead 4 (PS3)
· Virtua Tennis Championship (iOS, Android)
-
From November 2010 to August 2011
SEGA Europe
- QA Localization Senior Tester
- Games developed:
· Captain America – Super Soldier (PS3, X360, 3DS, DS)
· Total War: Shogun 2 (PC)
· Thor: God of Thunder (Wii)
· Conduit 2 (Wii)
· Shinobi (3DS)
· Super Monkeyball 3D (3DS)
-
From September 2010 to November 2010
COLOSSAL GAMES
- Environment & Prop Artist
- Games developed:
· Commando Jack (iPad, iPhone)
-
From November 2007 to July 2009
ARTEMATICA ENTERTAINMENT
- Environment Artist & Level Designer
- Games developed:
· Diabolik – The Original Sin (PC, PS2, PSP, Wii)
· Julia Innocent Eyes (PC, DS)
EDUCATION & TRAINING
-
From May 2018 to July 2018
BRUSH FORGE
- AEON CORE – Hero Prop Design and Texturing – taught by Jordan Powers (Prop Artist @ Blizzard Entertainment)
-
From February 2018 to April 2018
CG MASTER ACADEMY
- Stylized 3D Asset Creation for Games – taught by Kevin Griffith (Senior Environment Artist @ Bigpoint GmbH)
-
From October 2016 to December 2016
CG MASTER ACADEMY
- UE4 Modular Environments – taught by Clinton Crumpler (Principal Artist @ Midwinter Entertainment)
-
From April 2010 to July 2010
ESCAPE STUDIOS
- Video Games Art Production – taught by Simon Fenton (former Lead Artist @ Sony Computer Entertainment’s London)
-
From October 2009 to December 2009
MYKEY STUDIOS - Autodesk Training Center
-
Maya Advanced Course
-
From November 2006 to October 2007
Virtual Reality & Multi Media Park
-
Master’s degree in Methods and Techniques for Digital Entertainment (v.102/110)
-
From October 2001 to March 2006
IULM University
- Academic degree in Public Relations and Advertising (v.100/110)
- Graduation thesis: Massive Multiplayer Online Games. Two case studies: Mythic & Blizzard
- From September 1996 to July 2001
Gerolamo Cardano High School
- A-level exam in Sciences and Foreign Languages (v. 77/100)
Wordpress themes JazzSurf